“The Traveler’s Guide to the Goblin Fells is an expansion book for the 5th edition of the world’s most litigious roleplaying game, about halflings riding giant pugs fighting against goblins piloting arcanotech mechs for control of valuable farmland at the onset of a brutal winter. The harvest is lean and there’s not enough to go around, someone’s going to go hungry this winter, but it doesn’t have to be you. The Goblin Fells can be easily located in any campaign setting and use the Creative Commons Weskven setting by default, so look for it on Kickstarter now or DriveThruRPG in the future to support the open source setting and indie development.”
[Note: This is Part 2 of a three-part novelette. Visit our previous post to read Part 1.]
Colors of the Immortal Palette
by Caroline M. Yoachim
I paint the English Channel at Étretat, shortly after sunrise. The sun is a fiery vermillion and the water shimmers cobalt blue. It is roughly my hundredth impression of a sunrise, spread across the year on whatever days I can gather up the energy to greet the dawn with my easel at the shore.
I have painted skies both cloudy and clear, water in a variety of hues. When the tide permits I paint from the beach and include the white cliffs, and when the tide is high — as it is today — I paint the vast expanse of the channel from atop them. Sometimes the dark silhouettes of ships break the line of the horizon, and sometimes there is fog, a thin white mist that gives me shivers not entirely accounted for by the crisp morning air. Monet set off a movement with his Impression, Sunrise, painted not far south of here. Monet, and before that Manet, changing the world of art forever. Or so the historians like to spin the tale, imposing order onto the chaotic jumble of the past, pulling a single narrative thread from the fabric of time. Providing a focal point, like the bright orange sun that hovers above the water. And their focal point, of course, must always be a man.