“Traveler’s Guide to the City of Intrigue” advert voiced, scored, and produced by Eric Valdes.
The Traveler’s Guide to the City of Intrigue is an expansion book for the 5th edition of the world’s most litigious roleplaying game, about a city ruled by a council of bizarre and fantastical aristocrats: The people-eating ghouls of the Grave Society, the brutal, feudal aristocrats of the Galloway Orcs, the austere and sinister Church of the Blood Pentarchy, the fey-aligned circus of the Carnival Occultus, and the cruel dark elves of House Evnesh. Find out what they’re up to and how you can stab them in the back by looking for the Traveler’s Guide to the City of Intrigue on Kickstarter now or DriveThruRPG in the future.
Previous books in the series can be found here: https://chamomilehasa.blog/chamomile-has-adventures
The Music on the Hill
Sylvia Seltoun ate her breakfast in the morning-room at Yessney with a pleasant sense of ultimate victory, such as a fervent Ironside might have permitted himself on the morrow of Worcester fight. She was scarcely pugnacious by temperament, but belonged to that more successful class of fighters who are pugnacious by circumstance. Fate had willed that her life should be occupied with a series of small struggles, usually with the odds slightly against her, and usually she had just managed to come through winning. And now she felt that she had brought her hardest and certainly her most important struggle to a successful issue. To have married Mortimer Seltoun, “Dead Mortimer” as his more intimate enemies called him, in the teeth of the cold hostility of his family, and in spite of his unaffected indifference to women, was indeed an achievement that had needed some determination and adroitness to carry through; yesterday she had brought her victory to its concluding stage by wrenching her husband away from Town and its group of satellite watering-places and “settling him down,” in the vocabulary of her kind, in this remote wood-girt manor farm which was his country house.
“You will never get Mortimer to go,” his mother had said carpingly, “but if he once goes he’ll stay; Yessney throws almost as much a spell over him as Town does. One can understand what holds him to Town, but Yessney . . . ” and the dowager had shrugged her shoulders.